Game localization
Game localization.Tested in context.
Translation, terminology and in-game language review for your next multilingual release.

A consistent world, in every language.
Game text has to work in a build, not only in a spreadsheet. We connect the language, context and interface requirements in one defined project scope.
For game studios, publishers and localization teams.
Interface & tutorials
Menus, controls, system messages and onboarding, with character limits and variables kept in view.
Story & dialogue
Character voice, relationships, quests and cultural context across the game world.
Items & terminology
Names, skills, locations and recurring phrases supported by shared terminology resources.
Release assets
Store descriptions and agreed cutscene subtitles aligned with the terminology used inside the game.
What your team receives
- Localized resource files
- Terminology and style guidance
- Linguistic issue reports
- Agreed regression records
Review built into the work.
Agree the checks and responsibilities before production begins.
Prepare the context
Review source files, reference material and terminology. Resolve questions before they spread across the language package.
Localize and check
Translate and review meaning, tone, tags, variables and length constraints using the agreed workflow.
Review in the build
Check text display, fonts, dialogue and context within the supplied builds and agreed testing coverage.
LQA is linguistic review. Functional testing, performance testing and platform certification are separate scopes.

A relevant project
RPG localization in nine languages
Nine language packages, a shared terminology process and in-game testing brought a complex RPG localization project together.
- 9
- Target languages
- 420k
- Approx. source words
Before we start.
Share source and target languages, approximate word count, file formats, build availability and your target date.
Can you review an existing translation?
Yes, an existing translation can be assessed for a defined linguistic review or LQA scope. Build access, language resources and reviewer availability need to be confirmed.
Do we need to provide a playable build?
In-game LQA requires access to the relevant builds and environments. Text-only review can address different questions, but it cannot confirm how every string appears in the game.
How do you handle updates?
Separate corrections from new source content. Agree the changed files, terminology decisions and retest coverage before the next delivery.
Is AI translation always used?
No. Tool choice depends on the content, client requirements and agreed data handling. When AI pretranslation is suitable, human language review remains part of the defined workflow.
Tell us what you need to deliver.
Share source and target languages, approximate word count, file formats, build availability and your target date.
